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/*-------------------------------------------------------------------------
*
* condition_variable.h
* Condition variables
*
* A condition variable is a method of waiting until a certain condition
* becomes true. Conventionally, a condition variable supports three
* operations: (1) sleep; (2) signal, which wakes up one process sleeping
* on the condition variable; and (3) broadcast, which wakes up every
* process sleeping on the condition variable. In our implementation,
* condition variables put a process into an interruptible sleep (so it
* can be cancelled prior to the fulfillment of the condition) and do not
* use pointers internally (so that they are safe to use within DSMs).
*
* Portions Copyright (c) 1996-2017, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
* src/include/storage/condition_variable.h
*
*-------------------------------------------------------------------------
*/
#ifndef CONDITION_VARIABLE_H
#define CONDITION_VARIABLE_H
#include "storage/s_lock.h"
#include "storage/proclist_types.h"
typedef struct
{
slock_t mutex;
proclist_head wakeup;
} ConditionVariable;
/* Initialize a condition variable. */
extern void ConditionVariableInit(ConditionVariable *);
/*
* To sleep on a condition variable, a process should use a loop which first
* checks the condition, exiting the loop if it is met, and then calls
* ConditionVariableSleep. Spurious wakeups are possible, but should be
* infrequent. After exiting the loop, ConditionVariableCancelSleep should
* be called to ensure that the process is no longer in the wait list for
* the condition variable.
*/
extern void ConditionVariableSleep(ConditionVariable *, uint32 wait_event_info);
extern void ConditionVariableCancelSleep(void);
/*
* The use of this function is optional and not necessary for correctness;
* for efficiency, it should be called prior entering the loop described above
* if it is thought that the condition is unlikely to hold immediately.
*/
extern void ConditionVariablePrepareToSleep(ConditionVariable *);
/* Wake up a single waiter (via signal) or all waiters (via broadcast). */
extern bool ConditionVariableSignal(ConditionVariable *);
extern int ConditionVariableBroadcast(ConditionVariable *);
#endif /* CONDITION_VARIABLE_H */